stellaris plasma. So, me and my friend jump in the system and within the first second, two. stellaris plasma

 
 So, me and my friend jump in the system and within the first second, twostellaris plasma You go with a science ship to a system with the L-drake, it gives you a little project to tame it and when you have control over it, use it in some safe fights like starport sieging, thus leveling it up

Their volleys of whirlwind and marauder missiles did 22,000 damage and my PD shot down 530 missiles. Energy req. - Plasma Throwers - Proton Launchers - Space Torpedoes - Swarmer Missiles Other weapon technologies remain normal technologies. I have 2 questions about this: 1) Lasers have higher DPS and accuracy. Thanks for any tips!Honestly, the military power that ion cannons add to star citadels isn't as important as granting said citadels the ability to force an enemy fleet into combat the instant they enter your star systems and inflict damage with impunity, until the enemy fleet finally gets into range to fight back. It looks like about 2. One of the most crucial aspects of dominating other galactic empires in Stellaris is the ability to top players' rivals in interstellar combat. I recommend the Regular Version for medium to high-end PC's. Point-Defense: your only anti-missile option before getting to Cruisers. Donating plasma. As a fleet 3. In the worst case scenario of Corvette vs Corvette, where the enemy corvette has 3 +Hull slots for maximum Disruptor Mitigation, 3 disruptors will still outperform the next best design: 1 autocannon +. in the end i think plasma may still be better overall but gammas are probably worth including in some respect. Plasma. I decided to compare 4 main types of weapon against each other on same ship designs. LuNi. In addition, the guide will also feature loadouts that are tailored specifically for dealing with the End-game Crisis events. They penetrate shields and do massive damage to armor and hull. It usually appears mid-game for me, don’t know the trigger. This page was last edited on 14 October 2017, at 10:55. Easy, plasma. Tutti i marchi appartengono ai rispettivi proprietari negli Stati Uniti e in altri Paesi. I just can't find a reason to build this ship type, yet AI insist on building lots of this useless thinginto my federation fleet. The ship designs and loadouts in the guide are effective against all AI empires and all Awakened empires. Thanks for any tips!For 3. Stellaris. I decided to fire up Stellaris today and play a game after quite a few months waiting for expansions to come out, but I'm having some trouble. Are the Armor/Hull boosts of Plasma really enough to justify using them instead? 2) if so, when do you switch? Right now I'm at T4 lasers and T1 plasma, so the DPS differential is pretty extreme. The accurancy percentage value on your weapon indicates the probability to hit. You have to fight a FE and then research the debris to unlock the techs (Dark Matter Power & Shields). I really enjoyed my artillery fests but that playstyle is ded now. #2. Marauders are nomadic and militaristic FTL societies that have eschewed planetary dwelling in favor of living on ships and stations, subsisting largely on raiding each other and extorting tribute from settled empires. In early game, AIs tend to install missiles on outposts and players prefer hangar for defending Corvette rushes, so mixing a few point defense ships generally pays off. This is a semi-unofficial update to NukaBoy's excellent Engineers of Life , uploaded with his permission. Are the Armor/Hull boosts of Plasma really enough to justify using them instead? 2) if so, when do you switch? Right now I'm at T4 lasers and T1 plasma, so the DPS differential is pretty extreme. I think their weapons do +50% to hull but I don't remember. It has higher armor penetration, which will lead to probably more damage. Signature Weapons [3. 3. So as long as you have enough of both types you won't have any problem. Well, Null Void Beam alone is a terrible idea. If your PD shoots down 50% of the enemy missiles, that's at least 50% less in DPS. 对于一个星际帝国而言,科技水平无疑是衡量实力的最重要标准之一,直接决定了帝国能否在群雄争霸中脱颖而出。. I seem to see a big preference for Plasma over lasers in guides I've read. I have 2 questions about this: 1) Lasers have higher DPS and accuracy. 85 ± 5. Plasma torpedoes and energy projectors met their match in ion cannons and kinetic batteries, shields blaring and hulls melting, and millions of sailors and soldiers dying by the minute. Armor- 12. 5 ③ Phase Disruptors 50->62. I seem to see a big preference for Plasma over lasers in guides I've read. Laser are good to an extent. This mode is primarily intended for teaching new players or for lower intensity cooperative gameplay. Cooperative PvE can be initiated from the main menu - all players that hotjoin the hosted game will join the primary player’s empire. This submod for Gigastructural Engineering adds new systems centered around collecting and using stellar plasma to manipulate stars to a much higher degree With a new ascension perk called Stellar Manipulation (requires tetradimensional. Disruptors can become quite powerful for a late-game empire that has completed the +5% energy weapon tech repeatable 40 or more times. Usually a mix of plasma, disruptor, autocannons, missles and swarm missles. I know the beginning is short, but as the title says it's a. I just wouldn't put them on the L-Slots in battleships, they totally underperform there. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…From personal experiance: Early game: 5 lasers, 5 drives, 5 missle, 5 anti missle. 6. 2. Plasma seems to miss alot for my taste. This page was last edited on 14 October 2017, at 11:49. Build city districts to get more slots for more research labs. About Stellaris Wiki. Investigating it as a project got a copy of. Definitely. You want anti-armor/anti-hull weapons. Ships now get a limited number of disengagement opportunities. For example, the command research_technology_tech alien_life_studies will research Alien Life Studies. An example: A plasma cannon with 40% tracking against a corvette with 70% evasion means the corvette has 30% possibility to not get hit. Report. Are the Armor/Hull boosts of Plasma really enough to justify using them instead? 2) if so, when do you switch? Right now I'm at T4 lasers and T1 plasma, so the DPS differential is pretty extreme. x "Caelum". Replace bureau office with research lab. So dump shields and grab your heaviest armor and plasma guns. Description. Steps to reproduce the issue. Are the Armor/Hull boosts of Plasma really enough to justify using them instead? 2) if so, when do you switch? Right now I'm at T4 lasers and T1 plasma, so the DPS differential is pretty extreme. More information can be found in Stellaris Dev Diary #293. Full Disruptor fleets can be a thing, but the issue is raw DPS. All it does is make the first technology in every line of weapons into a rare technology, but upgrades to that type of weapon. Lasers on the other hand are required to unlock Proton/Neutron Launchers and Particle/Tachyon Lances. It's a real either/or situation, but personally, stability. Are the Armor/Hull boosts of Plasma really enough to justify using them instead? 2) if so, when do you switch? Right now I'm at T4 lasers and T1 plasma, so the DPS differential is pretty extreme. I see in the internet that this is the easiest. It would be the same reason why no one uses PD or counter-missiles in EvE Online since it's 1:1. Therefore, the only time they become as useful as any other weapon system in the game is when your fleet jumps right into a middle of a enemy fleet which result in a close quarter battle. 6 for now. Stellaris 50499 Bug Reports 30970 Suggestions 19167 Tech Support 2905 Multiplayer 377 User Mods 4633 Stellaris AAR (After Action Reports) Console edition 1219. Thanks for any tips!Plasma thrusters also consume significant resources even while just idling: While charged, but not producing thrust the plasma thruster will use 913. 27. I have 2 questions about this: 1) Lasers have higher DPS and accuracy. As cruisers are at the front of your fleet and charge forward first I also build some with 5 Medium Plasma/ Gauss mix and 1 Flak for close range fighting. ★Looking at 9 Great & New SPECIES PORTRAIT MODS for STELLARIS - Make Your Games Unique! Pictures, Text, Info, Discussion only :-) Stellaris News Playlist (Ne. 5 average damage and will hit 80% of the time, for 25. Ive tried everything to find and remove the mod conflict but it seems like I cant do anything about it except. All Discussions. This is a mod sort of complimentary to either Kepler68's More Star classes, or Annatar's Real Space,. 1; Reactions: Reply. If you can get a P slot instead of an S slot, PD largely outperforms plasma at every tech level - even where plasma gets a slight edge, PD is still vastly preferable on the basis of getting a complete blowout against anyone using missiles. . Thanks for any tips!Elcuern0 • 3 yr. Don't even think about medium and large, they're not worth it. I seem to see a big preference for Plasma over lasers in guides I've read. Its one of the many reasons the combat in stellaris is the actual worst part of the game for me (Ever seen a CR90 swarm against an ISD? Yep ISD wins quiet easily by sheer number of guns. Missiles are somewhat better against point defense, by dint. It does better damage and penetration. CryptoStudies determining baseline hematological reference intervals (RI) in elasmobranchs are very limited. 9! Should still be compat with 3. Accurancy is another check to suceed after the enemy doesn't evade your fire. Ships now get a limited number of. Autocannons will tear apart corvettes while kinetic batteries are battleship/station killers. Titans on the other hand have the T slot for the Perdition Beam (and other things if you have mods). If we're talking max tier lasers and plasma (T5 lasers T3 plasma), the in RAW dps, plasma is superior both in damage and in hull/armor bonuses. 0 unless otherwise noted. Montu made some tests and came up with the best build as Giga Cannon + 3 neutron launchers + 1 kinnetic battery. 8, 3. When it comes to AI you need plasma only until you get proton, and neutron launchers. They are extremely effective against armor and very effective against hull but highly ineffective against shields. Mai 2016 um 6:42. I’ve been using plasma line so far and it seems to work decent. 8%. You can now justify going Militarist on a tech rush build; it doesn't give any economic bonuses, but with the opportunity cost of Technocracy no longer a big deal you can absolutely afford that for stronger military bonuses later. Usually once you get tier two plasma, and special resource you should put laser research on the backburner. Even if you get the slot for free. If any Stellaris Dev reads this text I propose a new Steam achievement: win a game as a pacifist (ironman) under default game conditions before you reach 500 hours of Stellaris gameplay. Avoid missiles and torpedoes. The original author is Silfae, who created many outstanding portraits for Stellaris. The dragon will 1 shot the platforms with its main weapon, but rarely hits the station itself. That's a 1:1 ratio, which means (relatively speaking) defense. Tailor to your enemy. What do I do?Stellaris Destroyer Uses. Is matter disintegrator any good? I just got it from the unbidden and thinking about swapping it for neutron launchers on my artillery battleships. The best part?. If we look at the sections for defense platforms, Artillery gives 1 Large slot and Hangars give 1 Hangar slot. Apr 25, 2017 286 62. 30% after adding known concentrations of meloxicam (Sigma-Aldrich Química SA, Tres Cantos 28760, Madrid, Spain) to blank S. Yes, LOGICALLY missile-armed ships need PD as only real threat they are have is other missiles/strike craft. - "Only" 50% AP, No Bonus vs. 3. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development. This page was last edited on 14 October 2017, at 10:55. Lasers are the one outlier here, as their schtick is the lack of a minimum range on the bigger slots, which makes for a rather nasty surprise for marauding corvettes and frigates. S. Lasers look way more cool in active battle. . So, I made Cruiser design with only M slots (Broadside MM\MMM\M) and filled them with. As long as you bring anti-shield stuff too. Description. Find your steam workshop folder for stellaris it's id is 281990, then go to folder 1121692237 (gigastructures mod folder). I have 2 questions about this: 1) Lasers have higher DPS and accuracy. Seems a pretty effective combination. Against shields only and armor only. I generally switch to plasma/ripper auto cannons on corvettes by late game. Increased the power consumption, cost, and damage of Plasma weapons to differentiate them more from other energy weapons. ) In other words, if they have 10 cruisers with 2 pd weapons each, and you have 20 corvettes with one missile each, you are not going to do so well. 1x Tachyon/4x Large Plasma lost every fight, killing an average of 17 Swarmers, 6 Warriors, and 12 Queens. I suppose the more corvettes/frigates you have containing auto cannons the better outcome you will have in the cq battle. Still learning combat and I thought I had decent missile defense. Large lasers and proton launchers would have a 5% chance to hit. I use corvettes until battleships are available and by that point I either use Giga cannon with neutron launchers or tachyon. In combination with plasma cannons, it might be interesting, but by the looks of it, better to just ignore. There are no way to change standart starbase weapons and armour/shields for I know but you can make Hangar Bays for shield notification and armour damage instead of Gun Batteries. A tech tree is fine for Civ but Stellaris is better without it. wolkenwand. Jump to latest Follow Reply. 10. And Engineering research seems more busy in general so weapons from blue tech also seems like a. AC have higher DPS vs shields/hull but the lower DPH means enemies have more chances to disengage when hit. ; About Stellaris Wiki; Mobile viewThanks for all these comments people! I feel like the next Stellaris YouTuber to upload a conclusive video on the issue will get some record-breaking likes That being said, I also wanted to share an important change that I personally glossed over as I was reading the patch notes. Go to Stellaris r/Stellaris. I seem to see a big preference for Plasma over lasers in guides I've read. 9, where plasma is slightly OP due to all weapons and armor working differently back then. Yeah basically the guide above. A place to share content, ask questions and/or talk about the 4X grand strategy…I seem to see a big preference for Plasma over lasers in guides I've read. After that, Neutron Launchers and stuff kick in and fry the shieldless enemy. Hopefully they revert the change but I highly doubt it. 6. Ships now get a limited number of disengagement opportunities. 7. I have 2 questions about this: 1) Lasers have higher DPS and accuracy. - about 1/3 torpedo/missile cruisers. Plasma, rail and laser weapons can be combined, but don't go for a 33-33-33 or 50-50 split. The plasma throwers will wipe any destroyers and cruisers if you’re using a combat computer. Is one of them more potent than the other, or do they have their own. I have 2 questions about this: 1) Lasers have higher DPS and accuracy. Plasma however gets a 75% damage reduction vs shields whereas lasers only get 50% reduction. Last edited by FateWeaver; Apr 15, 2018 @ 9:56am < > Showing 1-15 of 20 comments . Evasion is useless as it has very high. Their weapons focus on armor damage (lots of plasma weapons) so you should stack some more shields and since they also use focused arc emitters you. Hence we can look at the coverage that these two ships of the line carry: The hybrid bomber class deals better with a spread of enemies at low numbers, but performs poorly when outnumbered by escorts. Here's a quick guide on what different weapons do in game. Also you fire more missiles (higher rate of fire and more missiles per salvo) than torpedoes, which also helps them get past point defence. Are the Armor/Hull boosts of Plasma really enough to justify using them instead? 2) if so, when do you switch? Right now I'm at T4 lasers and T1 plasma, so the DPS differential is pretty extreme. Not as high as KA, but higher than plasma or lasers. Plasma weapons are good if you want to specialize a ship for a type of enemy, like something with no shields and heavy armor. I seem to see a big preference for Plasma over lasers in guides I've read. The Best end all weapon combination is 50% Disruptor 3 and 50% Plasma3. Shield breakers tend to target active shields and armor breakers tend to target exposed armor. I cannot afford this right now, and I don't know how to change it. Tres Cantos 28760, Madrid, Spain) to blank S. If you tailor your fleet to hard counter leviathans then I think 20-25k fleet power is more than enough for most of them. Are the Armor/Hull boosts of Plasma really enough to justify using them instead? 2) if so, when do you switch? Right now I'm at T4 lasers and T1 plasma, so the DPS differential is pretty extreme. Originally posted by Yang: Lasers are better at generally doing damage, plasma has a bonus when destroying armour. Lasers and plasma cannons are effective against heavily armored ships but less effective against shielded targets. Samples. It's good by itself, but doesn't lead to other more advanced weapons. Sacrifice influence and a district slot to add specialist jobs. 1 level 5 shield, 5 level 4 shields, 2 advanced reactor boosters, zero point reactor, jump drive, plasma. I have 2 questions about this: 1) Lasers have higher DPS and accuracy. Thanks for any tips!I was attacking a 3,9K station with 10,3K fleet (46 Bs and 4 c's). All that I did is fixing the particular mod that shouldn't become oblivion. Plasma Weapons: + More base damage than disruptors, but less than a laser. Regular Torpedoes are not affected by shields and are good vs. Lasers have a bit more tracking, but that really only applies to small weapons. 7 and 3. kan_ka • 1 yr. Stellaris > Workshop > Milk's Workshop This item has been removed from the community because it violates Steam Community & Content Guidelines. Thanks for any tips!Prethoryn Scourge counter strategy. Build a bastion in the system, and spam defense platforms with plasma or lasers. Original Mod Link: Animated Synthetics Portraits - Expanded (By Silfae)Description. Stellaris. And costs the same amount of energy to equip. Mono-cruiser fleets are totally viable. NOTICE: This mod is intended for low to medium-end PC's. Long range L rail and plasma go along great, because the rail will, in theory, take out the shields before the plasma gets into range. Are the Armor/Hull boosts of Plasma really enough to justify using them instead? 2) if so, when do you switch? Right now I'm at T4 lasers and T1 plasma, so the DPS differential is pretty extreme. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. I have 2 questions about this: 1) Lasers have higher DPS and accuracy. ; About Stellaris Wiki; Mobile view The latest in plasma weaponry, these cannons are fully militarized versions of the older, somewhat improvised plasma throwers. Dolores_Mugambe. Ha! I dare. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. 1 8th December 2018. Plasma bicarbonate concentration was calculated by application of the Henderson-Hasselbalch equation using values as a function of pH (Albers & Pleschka, 1967) and CO 2 solubility, (Pleschka & Wittenbrock, 1971) determined in plasma of Scyliorhinus stellaris. ; About Stellaris Wiki; Mobile viewHowever I found that between plasma and lasers, lasers outright deal more damage and the only reason for that I think is accuracy. Is null void beam good? General. So why, then, does plasma do so much less damage than autocannon? The small T3 plasma cannon ends up averaging 5. 0 average damage and will hit 60% of the time, for 47. The third fleet is all picket corvettes, with gauss and gamma lasers (or plasma/autocannons if you are swimming in research) and point defence. Slightly. Title. -Better english localisations. The scourge relies very heavily on missiles and strike craft. . Stellaris' semi-random tech system just makes far more sense than being able to plan your technological progress centuries into the future and gameplay wise it makes each games slightly different. Disruptors I mostly don't use unless. Generally. I started with the Stellaris Wiki values for weapon cooldowns, accuracy, penetration, bonuses/penalties, and average damage per hit. Best to standardise. About. Are the Armor/Hull boosts of Plasma really enough to justify using them instead? 2) if so, when do you switch? Right now I'm at T4 lasers and T1 plasma, so the DPS differential is pretty extreme. Reply. ParasiteX May 21, 2017 @ 2:55am. Plasma is an evolutionary dead end. This study determined plasma protein electrophoresis (PPE) reference intervals in two elasmobranch species: the undulate skate (Raja undulata) and the nursehound shark (Scyliorhinus stellaris), using a reference population of 48 undulate skates (27 males, 21 females) and 62 nursehounds (32 males, 30 females), considered to be clinically healthy. The Cutting Lasers you get from mining drones. My fleet is getting totally destroyed, i have 29k and he has about 24K power rating, sorry if there's too much info but i guess, better safe than sorry. It can be used as a solid general-purpose weapon of choice for most battles. Are the Armor/Hull boosts of Plasma really enough to justify using them instead? 2) if so, when do you switch? Right now I'm at T4 lasers and T1 plasma, so the DPS differential is pretty extreme. The torp corvette fleet is there to take undefended outposts and kill opposing fleets which lack. These IDs are usually used with the research_technology tech ID command. 2. I’ve done all the prerequisites to unlock Maginot Worlds, but the tech just won’t show up. I have 2 questions about this: 1) Lasers have higher DPS and accuracy. For M, S and L slots separately. Shields- 1. Civics: Technocracy + functional architecture, get meritocracy when your 3rd civic slot opens up. The best weapon vrs Armor is Plasma 3. You want anti-armor/anti-hull weapons. Large Plasma is notoriously bad with that 45-80 range. 3/2. Also, don't mix missiles and non missiles. With all that said, Plasma is actually usable since it really is the only option in its niche. Energy weapons are good against armor but weak against shields. Also, added bonus: plasma is easier to research as well. This is a bit of a problem given the way the tech curve works in the current balance, since plasma is only relevant for maybe a few decades, so there's little point in even teching into it at all. Becoming a plasma donor can make a lifesaving difference to patients across Canada who depend on plasma transfusions or medicines made from donated. Stellaris > General Discussions > Topic Details. Subscribe to download. Minimum range combined with firing arc is a horrible concept. 1. Stellaris is at least partially about unleashing your imagination as you play. Energy-eating plasma beings would be a bit redundant with that. . This is a bit of a problem given the way the tech curve works in the current balance, since plasma is only relevant for maybe a few decades, so there's little point in even teching into it at all. puts it on the level of lvl 2 laser / kinetics , so you should compare it with that; And at that point the Null Void is extremely strong! Against this plasma's are, frankly, a steaming pile of dung. Stellaris 50396 Bug Reports 30701 Suggestions 19102 Tech Support 2881 Multiplayer 377 User Mods 4629 Stellaris AAR (After Action Reports) Console edition 1213. I was wrong. Avoid missiles and torpedoes. 9. Not great, but not impossible. Plasma, Particle Launchers, Torpedoes, etc. First Contact. Secondly, I've researched basically everything there is to research and I feel like there's still a fair bit of tech that I'm missing or unable to research if I remember correctly; I still haven't gotten the option to research plasma throwers or disruptors for instance, can't research armor repair bots, can't build dreadnoughts either (maybe. But it depends who you are fighting. Plasma is more damaging and is a "ship-killer" that does extra Hull damage (0 hull points is when ships die or warp out), but has shorter range and is less accurate . Under the content folder you'll find megastructures, in that folder it'll have a file for each. + Requirement for Particle (and Tachyon) Lances. I always heard that if you put disruptors, you should only put disruptors. Also, the void cloud lightning is better. Mai 2016 um 6:42. They're great for close-range ships like corvettes or cruisers, and one of their best functions is as an alpha strike against single targets. It makes tech trees flow better and while you can still aim for specific techs, there's no. 4. Thanks for any tips!Stellaris 50447 Bug Reports 30795 Suggestions 19134 Tech Support 2888 Multiplayer 377 User Mods 4631 Stellaris AAR (After Action Reports) Console edition 1216. Content is available under Attribution-ShareAlike 3. However I found that between plasma and lasers, lasers outright deal more damage and the only reason for that I think is accuracy. I could not disagree more, tech trees are formulaic and make little logical sense. Space Amoeba: Cost: 2000 Society research +5%. Less dps than plasma and coils, but coils can be intercepted, and both coils and plasma can be blocked entirely by armor -- while lasers ignore armor at certain range. 3, no longer locked to ethics or civics every player. Specialise in science, or production, and shape your living planet forever. If you have the resources to field them, pair them with kinetics autocannons if you have them to shred shields so the accelerators can destroy the hull. ---Disclaimer: I DO NOT own "Animated Synthetics Portraits - Expanded". my amount of ships goes like this 15 corvettes,7 destroyers and 5 cruisers for every battle ship, i have 5 BS. #1. Stellaris technology list and IDs cheat. Tutti i diritti riservati. I have 2 questions about this: 1) Lasers have higher DPS and accuracy. Plasma Weapons: + More base damage than disruptors, but less than a laser. Only by about . Stellaris Real-time strategy Strategy video game Gaming. I totally understand that it was OP particularly in multiplayer games but I don't play multiplayer much and when I do we mostly never fight eachother so vassels aren't a big deal. Jan 20, 2019. Missile Defense. u dont need look screenies i have added this morning in my profile/stellaris list, they concern first part of 7thGen ships i made in my last campaign (corvs, DDs & supports). I have 2 questions about this: 1) Lasers have higher DPS and accuracy. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. ---Disclaimer: I DO NOT own "Animated Synthetics Portraits - Expanded". For M, S and L slots separately. It can be used as a solid general-purpose weapon of choice for most battles. BigBangA1. 5 ③ Arc Emitters 45->56. Meanwhile, disintegrators are still a big pain in the ass, because they don't have +shield damage, they have +shield penetration. I like them on corvettes before I get plasma cannons. that is a 325% difference in base DPS before adjusting for modifiers. you need plasma accelerators (or even plasma cannons? i think some of those dependencies were changed in 1. Also kinetics sucks now. 300k worth of firepower in battleships w/ plasma and tachyon lances should do the trick. Anti-shield is sprinkled in the rest of the fleet, so that's covered. point defense is so horribly broken that even T1 breaks missiles. And Large Plasma is no better. With a new ascension perk called Stellar Manipulation (requires tetradimensional engineering, star lifters and fusion supressors) you can unlock a new megastructure that can be. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. I calculated the base damage rate (BDR) equal to the average damage per hit multiplied by accuracy and divided by the cooldown (pretty much the Average Damage from the weapon tables on the Wiki). 1, currently 3 weapon types, (Phaser, Disruptor, Plasma) 2. I seem to see a big preference for Plasma over lasers in guides I've read. So it will not make energy guns automatically. Physics research#Plasma Accelerators Tech.